Battlefield 2042

Dark Creations

  • Product UX Director

Responsible for driving the overall UX Direction for Battlefield 2042 LIVE, including in-game player communication and QoL improvement priorities for UI.

Accountable for leading and managing the UI team (including UX, UI Art, and UI Script) - providing the right motivation, understanding the needs of an individual, and helping people grow and achieve their goals.

Battlefield 2042

New Dawn

  • Product UX Director

Responsible for driving the overall UX Direction for Battlefield 2042 LIVE, including in-game player communication and QoL improvement priorities for UI.

Accountable for leading and managing the UI team (including UX, UI Art, and UI Script) - providing the right motivation, understanding the needs of an individual, and helping people grow and achieve their goals.

Battlefield 2042

Eleventh Hour

  • Sr/Lead UX Designer
  • Product Owner - Soldier Experience

Core Loop UX Lead and Product Owner for Soldier Experience.

Leads a cross-functional team focusing on the Soldier Experience & Core Gameplay in Battlefield 2042 LIVE. Accountable to deliver features and iterations to quality and to product vision.

Battlefield 2042

Escalation

  • Sr/Lead UX Designer
  • Product Owner - Soldier Experience

Core Loop UX Lead and Product Owner for Soldier Experience.

Leads a cross-functional team focusing on the Soldier Experience & Core Gameplay in Battlefield 2042 LIVE. Accountable to deliver features and iterations to quality and to product vision.

Battlefield 2042

Master of Arms

  • Sr/Lead UX Designer
  • Product Owner - Soldier Experience

Core Loop UX Lead and Product Owner for Soldier Experience.

Leads a cross-functional team focusing on the Soldier Experience & Core Gameplay in Battlefield 2042 LIVE. Accountable to deliver features and iterations to quality and to product vision.

Battlefield 2042

Zero Hour

  • Sr/Lead UX Designer
  • Product Owner - Soldier Experience

Core Loop UX Lead and Product Owner for Soldier Experience.

Leads a cross-functional team focusing on the Soldier Experience & Core Gameplay in Battlefield 2042 LIVE. Accountable to deliver features and iterations to quality and to product vision.

Battlefield 2042

  • Senior UX Designer

In-game/HUD UX Lead.

This was a massive project, developed from home during the Covid-19 pandemic. Areas were split up between members of the UX team for us to be able to focus our efforts.

I was responsible for the "boots on ground" HUD UX and worked closely with multiple teams and stakeholders to ship the best in-game experience possible. I was involved in creating and designing the in-game "on the fly" PLUS Weapon system, one of the most liked features in the game.

Name an in-game feature and I've probably been part of designing it.

Battlefield V

  • UX Designer
  • UI Scripter

In-game HUD UX Lead. Worked closely with multiple teams and stakeholders to ship the best in-game experience possible. I was also involved in creating and designing the Mission system and the Practice Range.

Battlefield V

Firestorm

  • UX Designer

I had the chance to be part of "Battlefield V Firestorm" as the UX Mission Lead to help create some of the UX for DICE's version of Battle Royale. I re-designed the entire loot/pick-up system as well as the squad spawn experience. Unfortunately, many of my designs never made it to our end-users due to changing priorities within the main Battlefield V project.

Battlefield 1

They Shall Not Pass

  • UX Designer
  • UI Scripter

During "Battlefield 1 - They Shall Not Pass" I was responsible for the UX/UI design and implementation/scripting of the new game mode "Frontlines" - a Battlefield 1 classic! This game mode also featured in Battlefield V, building on many of the elements I worked on.

Battlefield 1

  • UX Designer
  • UI Scripter
  • UI/Online Software Engineer

I oversaw the entire death flow and everything that it touched - from deploying through the deploy screen to the revive experience and the kill flow/card. I was also the one leading flow through weapon customization in-game and designed the entire weapon customization flow within the front-end main menu.

Battlefield 4

Naval Strike

  • UI Scripter
  • UI Software Engineer

UX/UI polish throughout the entire game. Also, refactoring and polish/bug fixing during this period.

Battlefield 4

China Rising

  • UI Scripter
  • UI Software Engineer

UX/UI polish throughout the entire game. Also, refactoring and polish/bug fixing during this period.

Battlefield 4

  • UI Scripter
  • UI Software Engineer
  • Rendering Engineer

Implemented the first iteration of a pre-simulated particle system that, in the end, ended up in Battlefield 4. I was also a huge part of the in-world HUD UI as well as the death flow.

Private Blog

2021 Edition

  • CakePHP
  • JavaScript
  • MySql
  • HTML/CSS/SCSS
  • Twitter API

A personal blog where I gather all my photos and happenings. There's also a hidden recipe bank with all my creations. This part of the page will be released to the public once I'm confident enough.

Portfolio

2021 Edition

  • PHP
  • JavaScript
  • MySql
  • HTML/CSS/SCSS

Current portfolio. After a few years of not having an active portfolio, I decided it was time for a makeover and this is the result.

Drinkmixen

2012

  • Ruby On Rails
  • JavaScript
  • OmniAuth
  • MySql
  • HTML/CSS/SCSS
  • Illustrator
  • Photoshop

Founder and creator of an online drink/bartender community where the users could create their own profile page, share drinks and recipes as well as adding ingredients to their "own" home bar. Recipes were generated from what the user had added in their bar.

Unfortunately, this page has not been updated in years.

Private Blog

2012 Edition

  • PHP
  • JavaScript
  • MySql
  • HTML/CSS
  • Twitter API

A personal blog where I gather all my photos and happenings.

Portfolio

2011 Edition

  • PHP
  • JavaScript
  • MySql
  • HTML/CSS
  • Photoshop

My private portfolio which I created during my final year at the University.

Les Seules

  • Photoshop
  • Illustrator
  • HTML/CSS

Designed an online gaming community for one of the world's best female Counter-Strike teams - Les Seules. I also implemented the visual skeleton using HTML/CSS.

Datorbutiken

  • Photoshop
  • Illustrator
  • HTML/CSS

Re-designed their online store as well as re-branded their logo. I also implemented the visual skeleton using HTML/CSS.

BIOS

  • Photoshop
  • Illustrator
  • HTML/CSS

Designed an online store for BIOS - a fishing and outdoor company.

PLAY US

  • Nathalie 'Nat0' Ek

Les Seules (my team) signed on with Swedish production company Bringiton to create a TV show, PlayUs, in 2006. The team of women would travel the world for 10 episodes in 10 different cities: New York, Las Vegas, Los Angeles, Hong Kong, Tokyo, Bangkok, Kuala Lumpur, Berlin, Paris, and London.

Les Seules took an opportunity that would propel themselves (and e-sports) further into mainstream consciousness, even if it meant playing within a sexist system that wanted to make a spectacle out of their existence. But despite that, Les Seules did reach plenty of women in e-sports and empowered women to compete

The series was broadcast world-wide on MTV during 2008.

Pro Gamer

  • Nathalie 'Nat0' Ek

Professional gamer in Counter-Strike 1.6. Member of the prestigious team Les Seules.

Les Seules was one of the first women’s Counter-Strike teams — actually one of the first Counter-Strike teams at all — to get noticed outside of the gaming world. Les Seules was interviewed by ABC, CNN, and SYNC Magazine, a publication with the tagline “stuff for a man’s life.”

I was part of numerous tournaments across the world, competing in ESWC and CPL to mention a few.